| argos
[argos is part of Create an Accident's 2012 - 2013 Myth PhD (play hence destroy) thematic.]
[info | description | photos]
 argos by Create an Accident  argos by Create an Accident
info
A new theatre production by Create an Accident.
a performance-elegy on what has not yet happened,
on what is expected to happen,
on what, once happened, will signify the end of all things.
when and where
14/1/2013 – 26/2/2013
Fournos - centre for digital culture
168 Mavromichali str. Athens, Εxarcheia
performances every Monday & Tuesday
concept, direction, text, performance,
set – video – costume – lighting & sound design
dinos nikolaou & simos patieridis
trailer 1:
trailer 2:
● ● ●
description
argos, Ulysses’ dog.
Using the dog’s story as a triggering event, a performance about the inverted wandering. About the perception of the world through the eyes of one waiting. About the pattern of waiting as a fundamental ingredient of life.
The material of the performance is drawn from the contemporary urban culture and is articulated as an obscure game: outrageous rules and challenges are governing its nature. The game nonetheless has no aim. It’s a series of tactics and strategies in order to distract oneself from the passing time. It’s about that interim period until the next incident occurs.
Odyssey seems constantly absentee from argos. A ping-pong game and its rules, labyrinthine instructions and directions, urban legends, web texts, consist the motley material of this performance. However, while the pieces are scattering gradually in the platform of the game, the story of the wandering and ingenious hero is subtly permeating in a negative version. From Homeric wandering towards the city to Joyce’s wandering in the city, now wandering becomes one’s state of mind. A game-simulation that rejects the mythology of the man who wants to remember and act, a game that restores the romanticism of all aborted acts and postponements.
The two performers, as action figures in a Kafkaesque video game, follow with disastrous spirit every rule and challenge of this game. They traverse landscapes, create soundscapes, complete missions, discover secrets, gain special abilities, lose lives.
In Pop aesthetics, corrosive sense of humor and dark mood, argos is a performance-elegy on what has not yet happened, on what is expected to happen, on what, once happened, will signify the end of all things.
● ● ●
photos by panos michail
 photo by Panos Michail  photo by Panos Michail  photo by Panos Michail  photo by Panos Michail  photo by Panos Michail  photo by Panos Michail  photo by Panos Michail  photo by Panos Michail  photo by Panos Michail
● ● ●
|